Case study : 3D gaming & Graphics programing (Integrating Bulletphysics with Delta3D)
IMPORTANT note about the project
Due to governing confidentiality agreement, we have refrained from disclosing actual client and solution name. These have been changed appropriately, to more generic names and nomenclatures.
Project details
- Company: The company is associated with 3D Gaming research, based out in Greece.
- Industry: 3D Gaming
- Platform: C++
- Business Challenge: The client wanted to integrate Bulletphysics into Delta3D instead of ODE (Open Dynamics Engine). They were looking forward to customizing Delta3D library, so that it can act as a base for their future product development.
- Solution: The solution was to study ODE as well as Bulletphysics and its usage in Delta3D library. After the study, we came up with changes so as to maintain the interfaces.
The Bulletphysics is a professional open source collision detection, rigid body and soft body dynamics library.
Features List:
- Supports Bulletphysics as well as ODE
- No interface in Delta3D library